Shadow Strike Devlog

February 2025

Working on the Art

Post #010 - 10/02/2025 - Monday

Made a YouTube devlog, might make one every month, or every update. Still deciding.


Post #011 - 13/02/2025 - Thursday

Made the animations for Running_Right, Running_Down, and Running_Up. They’re not great, but they do the job, and I'm happy with them for now. I might make some edits later though.

Stickman Body

New Body

Running Test


Post #012 - 15/02/2025 - Saturday

Made a Discord server. I'm hoping to get player feedback throughout development and make it easier for people to reach out since I’m not really on social media.

Click to Join!

Discord Server


Post #013 - 17/02/2025 - Monday

Made the animation for Diving_Right. Might edit it later lol, works for now!

Stickman Body

New Body


Post #014 - 20/02/2025 - Thursday

Made several Sneak and Diving animations. I don’t really enjoy making player animations; I prefer drawing and animating objects and backgrounds!

Sneak and Dive Animations

Example of change


Post #015 - 21/02/2025 - Friday

Added legs and shoes to the Dive_Up and Dive_Down animations.

Dive Up and Down Animations (now with legs)

Example of change


Post #016 - 25/02/2025 - Tuesday

Punching System Rework: Previously, the player would lock onto the nearest punchable target in their direction. Now, players punch freely in the direction they're pointed.

Animation System Tweaks: The player's punch animation can now be isolated to the torso, while the head and legs follow separate animations.

New Animation: Also made the Punch_Right animation.

Punch_Right Animation


Post #017 - 26/02/2025 - Wednesday

Punching System Rework: Following yesterday's rework, players can now punch while running.

Animation System Tweaks: Fixed bugs that arose from isolated animations.

New Debug Command: Added the lighting_destroy_all command.

Punch_Up Animation

lighting_destroy_all command

Bonus: Punching while running gives a little boost, and looks funny when spammed.

Punch Spamming


Post #018 - 28/02/2025 - Friday

- Made the Punch_Down animation.

- Finished the Punching System Rework, for now anyways. Feels nice and punchy!

Punch_Down Animation

Punching the lights out