Shadow Strike Devlog

April 2025

More Work!

Post #027 - 04/04/2025 - Friday

After sharing Build 0.00.005 two posts ago, Stepford let me know that the resolution was busted. Nek minit, it was from a slight slip up of code.

✖️display_set_gui_size(global.rezCURw, global.rezCURh); ✖️ Normally checking it against the current resolution would be fine.

✔️display_set_gui_size(global.rezOGw, global.rezOGh); ✔️ However, I want to keep everything locked to a 480 x 320 resolution. Which is my global.rezOG.

GUI Before

GUI After

GUI Before

GUI After


Post #028 - 11/04/2025 - Friday

• Added some punching bags to the game and got started on the targeting system.

• In addition to punching, I’ve planned to add a lunge attack where the player jumps on the target.

• Also spent the past week consolidating my scattered notes from multiple apps into a single, streamlined wiki for better organisation and productivity.

Punching Bags


Post #029 - 19/04/2025 - Saturday

Last night, I started prototyping the lunge attack, and today I continued working on it. Progress is looking good, the player can now lunge onto their target, transitioning into a piggyback state.

While testing, I stumbled upon an expected bug: if a player lunges at the player who’s already piggybacking them, they enter an infinite lunge.

Piggybacking

Piggybacking Glitch


Post #030 - 21/04/2025 - Monday

Rewrote some of the targeting system to better support multiplayer.

Targeting System


Post #031 - 22/04/2025 - Tuesday

• Improved the targeting system to better support lunging between targets.

• Updated piggybacking mechanics: the rider can now influence movement while being carried. The carrier has targeting and lunging disabled, and their movement speed is also reduced.

Lunging Update

Piggybacking Update