Post #027 - 04/04/2025 - Friday
After sharing Build 0.00.005 two posts ago, Stepford let me know that the resolution was busted. Nek minit, it was from a slight slip up of code.
✖️display_set_gui_size(global.rezCURw, global.rezCURh); ✖️ Normally checking it against the current resolution would be fine.
✔️display_set_gui_size(global.rezOGw, global.rezOGh); ✔️ However, I want to keep everything locked to a 480 x 320 resolution. Which is my global.rezOG.
GUI Before
GUI After
GUI Before
GUI After
Post #028 - 11/04/2025 - Friday
• Added some punching bags to the game and got started on the targeting system.
• In addition to punching, I’ve planned to add a lunge attack where the player jumps on the target.
• Also spent the past week consolidating my scattered notes from multiple apps into a single, streamlined wiki for better organisation and productivity.
Punching Bags
Post #029 - 19/04/2025 - Saturday
Last night, I started prototyping the lunge attack, and today I continued working on it. Progress is looking good, the player can now lunge onto their target, transitioning into a piggyback state.
While testing, I stumbled upon an expected bug: if a player lunges at the player who’s already piggybacking them, they enter an infinite lunge.
Piggybacking
Piggybacking Glitch
Post #030 - 21/04/2025 - Monday
Rewrote some of the targeting system to better support multiplayer.
Targeting System
Post #031 - 22/04/2025 - Tuesday
• Improved the targeting system to better support lunging between targets.
• Updated piggybacking mechanics: the rider can now influence movement while being carried. The carrier has targeting and lunging disabled, and their movement speed is also reduced.
Lunging Update
Piggybacking Update